Improved animal companion pathfinder reddit I started out at this level after my last character got disintegrated after pissing off the party sorcerer. A tabletop role-playing game community for everything related to Pathfinder Second Edition. Nothing about increasing your pet's intelligence to 3 makes it a magical animal or Magical Beast. If it has 3 int it can also take feats like Weapon Focus and Power Attack. Lastly, he's pretty tanky already. There's a splat book on animal companions (I don't remember what it's called in English, mea culpa) that introduced animal companion archetypes (also animal-specific equipment), but I'm pretty positive you can't apply normal templates to them. 5 strength on a charge, due to the two additional hoove attacks. You can take her pure ranger if you want to maximize her party support from hunter's bond and improved quarry+big game gloves. The other animal companions just provide a source of damage while being a meatshield, save for the weak poison that centipedes have. you cut it short of using cheats, this game favors STR builds. Many GMs will just allow you to play your animal companion at 3 Int, especially if they understand a language, so long as your main character is present, just because it's easier than going through the rigamarole of having to actually say what to do IC and guide them step-by-step, and it makes for more fun RP to just have the player develop an A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Unarmed strikes are simply unarmed attacks that are more tactical than instinctual clawing or biting. However I'm already thinking about a new start that wants to get as many animal companions onto the field as possible. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a Wizard, sorceror, arcanist, and witch all have the possibility of taking familiars. As a Human From playing on hard, I have learned that you end with just teamwork feats for pets. So it's ultimately up to you. Then no I wouldn't allow it. GMs might expand this list to include feats from other sources. " The Prereq prevents an animal companion or familiar from picking this up unless a class feature gives it to them without meeting the prereqs. The animal companion with its 2d6 damage will get an additional 2d6 on a charge, and its damage bonus from strength will go from base to 1. Skipping power attack to grab "Iron Will" & "Improved Iron Will" would give a Will save of +12 by level 16 (that's The rules lets animal companions with an INT of 3 or higher learn any feat they are physically capable of using. At level 13 you can pick up the dimension door evolution for your wolf/dog animal companion for a few minutes a day For the animal companion I'm taking the sniper cactus, The prerequisite for them is to be the Treesinger Druid archetype no? You could certainly go Familiar Bond -> Improved Familiar. It does just that. Prerequisites: Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion. For WOTR it's decided that animals companions can learn them. Combat reflexes, seize, outflank, shake it off, tandem trip. starstone. Put armor on it and enchant the armor if you're able to. At level 7 you could switch to A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Note that "Spells cast in this way must come from a class that grants an animal So i know this is a popular thing with other class, monk belt, improved animal companion, magical knack but i can't find any feat trait or magical item to assist in upping the max level of bardic performance. Your idea of using Pack Lord sounds fine, though. gg/pathfinder2e or f. After that it's dealers choice Reply reply Akatama I use animal companion for athelitcs, acrobatics and perception A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. gg The only problem is that the Combat Expertise > Improved Trip > Greater Trip chain requires an Int of 13 (which might be out of the range of your companion). Animal Companion Manual Leveling is enabled by a few mods. However, an awakened animal can no longer serve as an animal companion. At level 9 it will get A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. It's also a lot better in PnP where animal focus ends A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. adds Negative Energy Affinity and Foot in the Grave but loses Devotion and Improved Evasion Racer adds Fast Movement twice but loses Devotion tier caster with arcane and It is intended that animal companions or familiars can not activate magic items. Not counting smite stacks. However, the feat requires Int 13, Combat Expertise, and the ability to acquire an animal companion. Guess that is why my 3 animal companion party is finding the game rather easy right now (challanging difficulty). You even Damn, I used to have an animal companion build that had a 500 dpr by level 10, but that most involved using the animal companion and surprise rounds to proc multiple coordinated charge pounce nonsense. (into which house rules have folded Greater Improved Trip as with all combat maneouvers to reduce feat bloat. We can now insert 4 or 5 levels of mutation warrior to get better damage on her via weapon specialization, you also get tower shield proficiency and can combine this with mounted shield to get a massive I'm playing with the idea of building my own Familiar. Getting your animal companion up to your level is honestly one of With the Pack Lord/Master archetype and three feat investments of Boon Companion, one can even end up with three separate and nearly fully leveled Animal Companions. You're probably missing something in the rules, which is understandable because Summoners are difficult to understand. Yep you need 3 Intel Animal companions are some of the most versatile from the player side of things, with so many options, archetypes, bonuses, associated feats Anyone who thinks companions are bad It would allow spells sooner, save a feat tax for boon companion and another feat tax for precise shot, and you'll have a companion from level one, plus the additional bonus for Honestly, it only made me feel more confused because now I have to choose 2 feats for my animal companion because I've levelled up. Amulet of Mighty Fists should also work. Hunter is really good for giving Improved Evasion back to its animal companion if you take an archetype that takes it away. 5 feat exalted companion (from the Book of Exalted Deeds). Your average Druid/Ranger couldn't use the Improved Spell Sharing. Otherwise you'll need to use a speak with animals spell. Clarification on using Tongues, the animal would have to have 3 Int minimum to become magical beasts understand common to make use of Tongues. side note Flight can shave a great deal of time off of travel because you can straight line travel and not have to deal with terrain Animal companions unfortunately are not able to take Vital Strke, but an enlarged T-Rex has 15ft reach. Multiattack is going to pan out better in the long run, though I'm pretty sure Animal Companions get it automatically at a certain level. and then for Sticky a +4 bonus to grapple (i am imagining abrasive fur for extra grip). Though to note, if you're taking the boon companion mythic feat, that should be able to make them qualify. Improved Natural Attack is another good one, and you can take that multiple times. Pathfinder is a tabletop RPG based off of the 3. Above average AC (with decent dex from +levels/mythic beast/buffs and gear), and the awesome mobility +48 (at level 13) from my main char, used to parry attacks On unfair, animal companion mounts is basically the only way for 97% of builds to have competitive AC. Finally, Harrim ends up with 23 Wisdom. I think the reason the domain option didn't work is that animal domain gives you the companion at level 1 of the class that gives you the domain, and Skald doesn't get a domain. IMO the animal companion is much better, both mechanically and flavor-wise. Then use a feat to get it light armor prof. Then again, wolf is a fine familiar. The rules state, "Creatures of animal-level instinct have Intelligence scores of 1 or 2. And improved empathic link comes standard. Take the Rancher trait. The Improved Critical is a strange one, By this point, Harrim has outgrown Slay Living and Harm simply because Destruction does a lot more damage and doesn't need an attack roll. If the bird companion is a big deal to you, you could always consider playing a Hunter! They're very similar to what you described - a ranger with less bab and more casting - plus the strongest animal companion in the game. Also, if a dirty trick manuever uses a weapon (like a bite), the it can use whatever modifiers apply to that weapon. This is not a complete list, just the ones I know for sure. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Namely not looking at the entire picture of the animal companion. If you want her to do more damage you can go 15 Wotr - Animal companions stats @Lv20 - Spreadsheet : Pathfinder_Kingmaker -Bully: Horse doesn't have enough trip attacks to make it worthwhile like dog or boar, or maybe even triceratops does. As for Paladin's weapon bond - yes, it's fairly great. Generally animals that became large were better than animals that became medium or small. An animal companion or mount can select from the feats listed below that include “animal companion” as a prerequisite as if it appeared on the list of animal feats. Alright, so I've seen some discussion regarding whether animals with 3+ Intelligence can take Improved Unarmed Strike, usually with the end result being that the animal companion gets a style feat. A Creature with the trip special attack can attempt to trip its opponent as a Free Action without provoking an attack of opportunity if it hits with the specified attack. Here's a cartoon example of a 15th level halfling ranger adding a T-Rex as an animal companion. ITEMS. So to the best of my admittedly mediocre ability. If you're gonna MacGuyver something together, consider nabbing a pair of Heatstone Desalinators for the same price. I know there are feats to give familiars things like Eidolon Mutations (Evolved Familiar iirc). The main differences from the previous version: improved performance and visual, and greatly Can i have on my animal companion the Feat "Die hard" without the feat "Endurance"? Same question with "Improved Grapple combat" without having "Improved unarmed strike combat"? A tabletop role-playing game community for everything related to Pathfinder Second Edition. for me though i took evolve companion twice once to get the improved damage claws ability to increase the size category of claws again also increasing the rake damage. Next would be Power Attack. In Wrath are Animal Companions ridiculously powerful and not using them is basically a self-nerf. A Hunter must instruct her animal companion to use Hunter's Tricks as if she were instructing it to use a normal trick, with a limit of 1 use of 1 Hunter's Trick per round. More specifically, I want a Homunculus Improved Familiar. I also Levels 1-5 are when animal companions are most overpowered anyways, once players get access to iteratives and haste their damage surpasses animal companions. It only works on an Animal Companion, though, not on a regular animal. View community ranking In the Top 1% of largest communities on Reddit. It was from the books Animal Archive and Seeker of Secrets. Note how this combo specializes in tripping without ever taking r/Pathfinder_RPG A chip A close button. Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. That is a blatant lie. When I DM I personally give the player and the animal companion / whatever the same initiative for several reasons: It makes it way easier for me to track initiative because my players delay their turn or that of the animal companion to go at the same time anyway, because it makes teamwork easier, and I don't want to change the initiative tracker all the time. Posted by u/YellowSwan - 6 votes and 5 comments A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. However, Homunculus are a little on the weak side as far as Improved Familiars go, so I wanted to know what kind of upgrades I could give my familiar, and to that end I have a few questions. And then I don't understand how the animal companion is supposed to stay relevant as the game goes on, I already have to roll a 15 just to hit. drivethrurpg working on producing more content for Pathfinder Classic, such as a template for spellcards, a redesign of the existing animal companion sheet, wildshape cards for the druids among us, and RAW, the Monster Rules (from which the Cat get their Trip) don't have that restriction. It's as if you're saying an animal companion is the same as a barbarian. Mainly because of improved Quarry. (This subreddit is not administered by or affiliated with Paizo Publishing®, LLC in any way) Free Animal Companion. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. A Hunter cannot push an Animal Companion to use a Hunter Trick it does not know. As far as beefy companion classes. r/CrownOfTheMagister has gone private as part of the coordinated protest against Reddit Frankly I find it funny that your DM would be fine with you having an intelligent animal companion with an Int higher than 2, but want to penalize you for using armor, since the Int is a gray area and the armor is spelled out. You can use ToyBox and remove the feature (animal companion) from your class. Animal Companions are really good for Archers they give them movement and defensiblity this means that Archers using close range feats don't have to worry about losing a round View community ranking In the Top 1% of largest communities on Reddit. Need to stick with companions that do not turn into large though the pathfinding gets tough at that point. might seem like over kill but option is there can also take evolved companion for your feat and give it the skilled mutation placing it in fly skill for a total of 9 to fly and 12 once your roc gains 10 ranks in fly. Pathfinder Sage Advice confirmed this and gave the specific example of Enlarge Person. Very hard to beat an eidolon from summoner (prefer unchained since it fixes a lot that was broken about the For everything related to the Pathfinder RPG! I’m playing a melee-based Lunar Oracle in a Wrath of the Righteous campaign, and I have obtained a wolf animal companion after selecting the Primal Companion revelation. This can be used to make drinking water from salt water within a minute using a built-in Heatstone, and unlike the normal Heatstone item is not limited to a 24 I'm interested in rolling a Dhampir/Fleshwarp for a campaign I'm going to play and was going to have a bat companion for them, but I can't seem to find any rules on how to actually acquire a companion, just a lot of posts on which ones are best etc. Though you lose the normal familiar passive bonus, many Improved Familiars have special abilities that can be better than a Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. No matter how. . It also requires a necklace slot for the dex to damage capability. That said, they make for a good 3rd action; they'll have better attack bonus than a caster (so good for a 3rd action after a spell), they have better chance to hit than a 3rd (often even 2nd) attack, they can provide flanking, and they can have special abilities to A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. As someone else pointed out, once your ACom's INT is >2 you have a lot more For a flying animal companion, the Giant Raven is universally underwhelming but is noteworthy for its 4th-level size increase if you need a flying mount in a hurry. Of the small animals, the falcon was the best overall. "If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level of 4th. I'm not sure what makes you think the two are remotely equal. I was also wondering about what would happen with my animal companion if I took Legend (the one that lets you get to level 40). Well there's an item that provides a (somewhat nerfed) Triceratops pet. All it allowed you to do was have your animal companion take Boon Companion instead of you. I really need him to have an animal companion, but I'm interested in hearing your alternative options as well . Dodge, Improved Unarmed Attack, Crane Style, Outflank. Your AC makes up for missing flurries at later leves. Members Online • Vannausen . Without a chain shirt barding, most animal companions are cole slaw in the first fight. Is the animal companion just supposed to be a flanker and nothing more? 149K subscribers in the Pathfinder_RPG community. Use your favored class bonus with the new race's racial oracle option to increase your relative level for one revelation: Your animal companion. GMs might expand this list to A druid could also just cast Reduce Animal each day for a completely RAW solution, as Animal Companions cane forego the 4th level advancement for +2 Dex and Con. if you want to use "Boon Companion" to heighten your The following feats can be chosen by characters with the animal companion or by companions themselves, as indicated in each feat’s prerequisite line. 5 Ruleset of Dungeons and Dragons. And if anyone ask you where did you find this wolf, just tell them that this goodest of boys was waiting for you in Areelu's hut. The games are similar to classic I personally don't think the hunters edge makes up for it, especially since you can get an animal companion as a ranger then use beastmaster to boost it, which is just a weird interaction. Paired Opportunists feat gives +4 to both your AoOs. 10 base + 4 (level 7 animal companion natural) + 1 (Deinonychus companion starting natural armor bonus) + 2 (Deinonychus companion level 7 natural armor bonus) + 3 (Deinonychus normal natural armor) + 1 (improved natural armor) + 3 (dex) = 21 before armor, 23 with leather We have had quite a few post debating which is the best animal companion, and I repeatedly see the same flaws in the arguments. The first two feats must be taken from the list, so I'd consider Iron Will and Combat Reflexes. Said wolf is now 12 HD. Nice, scalable animal companion, and total freedom of build. For everything related to the Pathfinder RPG! All companions with spells take lots of metamagic feats but none of them take Heighten. However, our main melee fighter (a cavalier) missed the last few sessions, and it makes a huge difference in our melee game. If there was an easy way within the bounds of the game, like a feat, a whole lot of builds would recommend it. The feat is clearly designed to be used by Druids, Hunters, Rangers, etc. Boon Companion was before Ultimate Wilderness. Pathfinder Society is a weekly organized Pathfinder game, typically played at a local game shop or similar venue. Choose the animal companion as a revelation. This allows for silly munchkin things like non-elf characters getting elven spellcasting, martial characters getting improved improved Posted by u/SalvatoreNoth - 7 votes and 20 comments I'm not quite sure what you mean by using them like an Animal Companion. Take Huntmaster and Racial Heritage (Sylph or Ifrit) as your first level feat. If your pet uses mostly bites likes wolf or Dromaeosaur is in my eyes the best animal companion in the game by far because it has such high move speed, is nimble, and has an action that makes it really good at moving and use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" I'm curious about your tier list for animal companions! Improved Familiar has spells/spell-likes, AC doesn't so the overall superiority is kind of a wash right from the get-go. There's nothing that comes close to improving the survivability of your pet as well as making them a valuable damage dealer. " And the Animal Companion rules say, "Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. You only lose one click of favored enemy and can still get improved quarry and a full strength pet with boon companion. Otherwise you get pets by levelling classes that have them, like druid, ranger, hunter, cavalier, paladin (optionally), sohei monk, mad dog barbarian, blood rider bloodrager, arcane rider magus, sylvan sorcerer, oracle with nature mystery, 16+ shaman with nature spirit or animal domain cleric / inquisitor. Unfortunately, if you want your griffon to fly while you're riding it, you're going to need to be at least 7th level and take the Monstrous Mount Mastery feat to get access to the ability under the Just choose lore religion as your improved trick, and "animals" as one of your domains (I recommend Death as the other). You can take Evolved Animal Companion and give it the improved damage evolution as well. improved natural weapon gore to make it 3d6, then Vital strike and improved vital strike to make it 3d6+6d6. If you later This, and STR also boosts its damage. Gonna second the Heatstone; it's a bit of an investment at low levels, but 20gp quickly becomes a non-issue. There’s really only two builds that can compete AC with animals. The pnp Pathfinder rules allows crane wing or any other feat that the INT 3+ animal is physically capable of using and with monk styles it's really hard to judge since they are actually inspired by animals. Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake , or wolf. If the natural attack improves, for example improved natural attack, to 3d6, the powerful charge will add an additional 3d6 now, but the 1 Animal Companion is a class feature not normally available to Sorcerers. Third Suggestion: Consider the Aberrant Companion archetype for the animal companion. Sacred Huntsman: teamwork feats extend to the animal companion (level 3), favored enemy does not. Advice on optimizing Grizzly Bear Animal Companion Improved Unarmed Strike Improved + Greater Grapple Bushwhack Chokehold You're a guard, walking a parapet on watch late at night. When the divine hunter would gain that ability, her animal companion instead gains two ability score increases (gaining +1 to two different ability scores or +2 to one ability score). Nor is there any exception for Evolved Companion for Improved Damage (if it works with Improved Natural Attack?) or Improved Natural Armour Take a teamwork feat and use the spell Shared Training so that my Animal Companion and another Player (main fighter) can use it for 70 mins. Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. BAB +9 Str 27 (15+4 (Large at 7th level) +4 from animal companion) so +8 bonus. gg A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Posted by u/AleHisa - 1 vote and 3 comments Animal Companions serve as a good 'half' party member - they have less HP, slightly lower AC, lower attack and damage. A hunter with a stegasaurus who uses improved trip and the teamwork trip feats. Any creature capable of understanding speech has a score of at least 3. I think it's just a CrB legacy from 1e where the ranger explicitly had a level-3 strength animal companion. Your bite attack would become +13 attack and 2d6+19 Damage during a power attack. An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. For example, a 1d6 bite attack becomes 1d8 with improved natural This doesn't help with your wolf, but here's a general link about how to make the most out of an animal companion. Animal companions need at least 3 intelligence to use teamwork feats. Animal Companions (largely) do not. your animal companion has reach if its bestiary entry has it, so the Diplodocus gets 10ft of reach when Medium and 20ft of reach when Large. I mean, armor proficiency is one of the specifically approved feats for an animal companion. Someone jump in and correct me if I'm wrong, but I don't think animal companions count as familiars (at least for the purpose of the improved familiar feat). Get app Get the You might be able to talk your GM into allowing it by fiat through the improved familiar feat, or by the 3. After I craft another set of Barding for my Large size animal companion (+4), I am looking to create some wondrous items that my companion can use. One level of druid using this archetype would give me Improved Empathic Link with my AC, plus access to a whole bunch of useful Druid spells (Speak with Animals, Goodberry, Magic Fang etc). The main differences from the previous version: improved performance and visual, and greatly Short story: Animal companions are "too good". In general I mildly dislike anything that gives a player an extra set of actions each round as it tends to bog down combat, but compared to other things like summoning and undead, animal Skill focus fly can help with fly checks. -Bulwark: Solid for defense, the horse might lose out a bit on the ambiguously worded multiattack bonus removal, which should hurt the secondary attacks I was wondering if improved natural attack stacks with animal companion growth. Note that you can change your animal companion when you want to. An animal companion to have a really, really absurdly high carry capacity as a party (light load enables you to travel further on the overland map till you need to rest) and as a backline protection. And if you're not a Druid or Hunter, your choices are kinda limited. So I'd still ask about getting it. You can pick this multiple times for multiple 1 point evolutions. (that or if anyone invites me 149K subscribers in the Pathfinder_RPG community. made him a racer and gave him improved A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Even a basic dog will have 2-3 less AC than a full cha-stack abusing MC. If an animal companion's Int ever exceeds 3, it is no longer eligible to be an animal companion. I can use deadly shot and sense vitals for damage. Join us on for more discussion on discord. We will be losing our Paladin tank, and I am trying to make my animal companion bulky and, hopefully, strong enough to make up for losing a party member for a while. Level one, you get an Animal Companion (slightly stronger than usual due to) , Animal Focus, basic spell casting with no ASF, you can teach it Skirmisher tricks (Rattling Strike+Shatter Defenses, oooo honey) and at level two you and your companion get Outflank, which changes your flanking bonus to +4 and if either of you crit, it provokes an I boosted his intelligence making him a magical animal and also making him eligible to take any feat he wants. Posted by u/jcurry52 - 9 votes and 5 comments A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Animal companions of any type may not use manufactured weapons. with their animal companions. Demonslayer is a particularly good archetype for obvious First feat for any animal companion should be Light Armor Proficiency. For a slightly bulkier option, the Heron has a massively improved Constitution score (14+2@7, compared to 9+4@7 An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. Full BAB! D10 Hit Dice. Personally. r/Pathfinder_RPG A chip A close button. I already have the following feats selected: Improved Natural Attack (Bite): damage dice went to 2d6 now that it’s lvl Animal companions with great singular attacks include Tyrannosaurus with its double str on the bite, Quetzalcoatlus with its x3 crit 2d6 bite, Arsinoitherium or Rhinoceros or the 2d8 attack or Dimetrodon for its 2d8 19-20 crit bite. The infernal companion archetype would not be an upgrade to the animal companion, but simply a thematic sidegrade, similar to the elemental archetype for animal companions, gaining the lawful and evil subtypes, aligned natural attacks for overcoming Teaching an Animal Companion these tricks has a Handle Animal DC of 30. Excellent druid buffs for the party (barkskin, lesser restoration, resist/protection from energy communal, soothing mud, delay poison communal One of the trickster mythics allows you + your party to ignore feat requirements when leveling up. It would take your 7th level feat, but it would make your animal companion much less vulnerable. If you have Leadership and Monstrous Companion, and a high leadership score, theoretically you could have anything in the Monster Manuals as a Cohort (that means not only an owlbear, but an owlbear that can gain class Prerequisites: Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion. You stop in your tracks and sniff the air. One way to maybe do this would be with an Awaken spell (a 5th level druid spell) which grants "human-like sentience" and 3d6 Intelligence. Tempted by a 4 companion try on unfair. Vital Strike is nice to have if you're using your companion for a lot of field control- moving him about so that his attacks usually take up a standard action- but even then an extra dice of bite damage isn't going to amount to much when you get to higher A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. A tabletop roleplaying game community for everything related to The bottom line is that animal companions are amazing compared to normal pathfinder. But this improved version of your griffon still gains all the improvements listed on the Animal Companion chart, based on your character level. At low levels it can smoothen your feat progression by basically giving you Improved Critical (Keen) for free, later you can slap Holy property on your weapon, and finally Brilliant Energy. but I want to consider the possibility of having an oracle instead. Reply reply Play a Human Oracle with the Nature mystery. First AoO is a trip attempt at +4 with advantage [not a Pathfinder thing you know what it means!]. Monster Tactician: teamwork feats extend to summons (level 5), but not the animal companion if any. If you want an elemental Familiar, you will need the Improved Familiar feat. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. And there are LOTS of good necklaces for melee animal companions For PF rules there's monstrous companion, improved familiar, and other feats that expand the possibilities for either option. Animal Companion: alternate advancement Wolf (18/22/20/3/12/6) (big cats are more popular, but for this build, we need a mount who can focus on one attack to maximize AoO DPR) ACom Feats: [1] Light Armor Proficiency, [2] Power Attack, [3] Disarm Partner, [5] Weapon Finesse, [6] Improved Disarm Partner, [8] Combat Reflexes, [9] Paired Opportunists I usually prefer to plan my character progression from the get go, and intended to make a bird animal companion, using dirty tricks to hinder opponents while shooting them from afar. Axe beak is an extremely effective animal companion to ride. It gets an A Pearl of Speech, 600gp, could work, though there might be some debate over if an animal could even activate it in the first place. 9: Improved critical longsword (this is for radiance), 11: weapon focus: longsword, now you get mark of justice, the key ability for paladins. having an extra full animal companion would be beneficial in that regard. Druid has plenty of summon spells and can be followed with augmented summoning. Elementals are not available as Druid's Wolf companion, at level 14. Eidolons get a ton of abilities through feats and innately. Animal companions aren’t just strong, they are stronger than most builds. :) Animals always have free 'hands' though so that's not really a factor here. That makes Weapon Finesse a better choice than Agile Manuevers. If I took levels in another pet class, would it Wow, so the spell made to improve animal attacks doesn't improve your animal companion attacks? That's really weird. Spirit Gift is decent too for adding a little to the companion. Weapon Focus Bite (+2, for BAB being at least 3 lower than HF) Improved Trip feat. I haven't played a lot of Pathfinder 2e, so any help would be appreciated. Here is the list of feats which sound potentially worth picking: Acrobatic, Combat Reflexes, Dodge, Improved Natural Armor, Improved Overrun, Mobility, Power Attack, Toughness, Weapon Focus. For weapons, I heard that some say bastard swords are good, but I think dueling swords I am currently playing a Gnome Druid (lvl 12) and my animal companion is a wolf. Second AoO agains the now-prone target is at +8 (!!!) to hit. We train animals for unarmed strikes all The AC looks OK too low (edit: thanks u/AtlasRune for the correction). Scholar animal companion [Spheres of Might] Do you think that Large Animal training and Genetic Modification stack so that I am able to have both an animal companion and an improved familiar with animal companion progression? Spellshape (metamagic) is under-explored A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Thanks! The teamwork feat specifies "and that companion creature has this feat. With free archetype you get all the animal companion stuff on top of being able to use your ranger class feats for other ranger options, and you get animal companion options sooner. If you can cast animal growth and strong jaw, you're looking at 8d6 or 24d6 when using improved vital strike. Not sure if Improved Natural Attack and the Improved Damage evolution stack. How does one determine which animal companions increase in size? I had the idea for playing a halfling druid that could ride a medium-sized eagle, but am not certain if they can get bigger than small-sized. Nothing in Animal Companions allows for you to control an inherently magical creature, or take one as a companion. Long story: Animal companions have significantly higher stats than they should have, access to feats they shouldn't have at all, and a lot of bugs (or Owlbrew) attached to them. Druids get animal companions. does have a glaring weakness in the form of its 9 CON (+4@7). It seems I can take medium armour / heavy armour barding for animal companion --> Is this like heavy armour proficiency where it allows them to wear armour? 50-60+ and spells for hundreds (which barding does not even affect) 14/- is a bit meh. Their progression doesn't change from a normal Familiar's. Especially if free archetype is being used in the campaign it's being used in. Dire Collar Once a day for a minute you can increase the size of your animal companion again. Two levels would give me all of that PLUS a second AC, which could be a bird/ rat/ monkey for even more scouty awesomeness. For everything related to the Pathfinder RPG! And that means things like Improved Channel and Alignment Channel and Extra Channel should apply equally to the cleric, life oracle, and paladin (you'll note for Extra Channel the paladin ability's counting method of uses per day for the feat is Indeed there is! It's called Spell Sharing per the Druid's Animal Companion ability. (but probably not going Azata since my current play It's a feat tax and also a stat tax because the dex animal companions also have inherent buffs to str and debuffs to dex. I have put together a power rating based on statistical comparison of everything I could quantify. A good set of feats would be Combat Reflexes Disruptive Companion ^= Disruptive =^= Sunder Blessing =^= Spellbreaker ==^= Teleport Tactician. With the size increase and some feats like Improved Natural Armor and Improved Natural Attack he has a whopping 27 AC, a 2d6+10 bite attack, and 112 HP. Get app Get the Easy, pick an animal companion that has a high base natural armor bonus and decent dex. This is a rather specific and unique case, though, and I couldn't find any discussion or clear thoughts online. Also make it take improved natural attack (bite) and the feat that throws an evolution point (like an eidelon) for improved bite. The Roc was the best non-dinosaur, non-ancient real world, fantasy animal. Improved Pathfinder Character Sheets & Resources by Rachel Sandene . Animal Companion for Sylvan Sorcerer Lich Righteous : Builds This is Reddit's home for Computer Role Playing Games, better known as the As far as damage, the animal companion itself can take the Improved Natural Attack feat (may require 3 int, I forget). jsp ykauwry lqqa zmon rqpmd hog pltrfb fnzdzs dxlsz rzq