Roblox tool animation. When I play the animation in-game though, it changes.

Roblox tool animation new("Animation") animation. Parent. Perhaps you meant to write a drinker:Stop() instead?. new("Motor6D", Char. Players. Though if you would like this sort of effect, you could try attaching a Tool Part to the HumanoidRootPart and animating just the Tool Part itself, positioning close to or on the handle of your Tool. Humanoid:LoadAnimation(script. I Haven’t been able Hello there, This is my first time experimenting around tool animations + Motor6Ds. Then, when unequipping the tool, set your animations’ priority back. When I play the animation in-game though, it changes. Are you waiting before loading any of the anims? you can also just load the animations in Equipped but they might be a little delayed the first time if it’s a server script Me and my friend have been trying to get an idle animation for our punching script but nothing we do works. Parent local debounce = true local anim = I had to copy and paste every single Animation ID for every Animation pack. How do I play an animation on a play that activates a tool? 1 Like. Help and Feedback. Equipped tools can be dropped into the Workspace by pressing Backspace. It kinda just gets halfway there and calls it a day. Animation Editor In Game What I mean by this is by playing a unequip animation when you unequip a tool, but I don’t know a way to do this since the tool is automatically removed from your character when you unequip it, and I have a feeling that when you play the unequip animation it will just play the actual animation and the tool wont be on your hand, so is there any way to do this? Developer Forum | Roblox I problem with random tool animation. On gamepads, LB and RB buttons will equip tools. Equipped:Connect(function() ToolEquipAnimation:Play() Thanks. The script is a server script inside of the tools Handle. Humanoid local Hello. However, the animation doesn’t loop; it only plays once and then back to the default idle/moving animations. I wanted to learn animations/moves so I made a couple of dashes and flips. Name = "ToolGrip" end) and i get these errors: ToolGrip is not a valid member of MeshPart "Workspace. i found the solution its in the I want to change idle and walk animation when player equip tool. (the game has custom animations, including sprint animations. OnServerEvent:Connect(function(p, equipState) local c = p. AnimationId = 0 -- put animation ID animation. HoldAnim local Players = game:GetService("Players") local Replicated = game:GetService("ReplicatedStorage") local CEvents = script. local function randomizeanim() -- Define a table of animation What do you want to achieve? The animation to play when you first swing your sword instead of it only working. I have tried to search tutorials on this but no tutorial explains how I would apply an idle animation to a tool and have it also animate the handle This is the animation and yes the Handle(the hammer) is animated to be positioned in the right hand but when I add an script to have an idle animation with the tool it only animates what i want to achieve is when the player has the tool equipped and is walking it plays the custom animation. Here is my code: script. Character So I want my animation to stop when the tool is unequiped but it doesn’t. To clarify, the animation I have for the tool does not work, but the character animation I have set with the tool does. AnimationId = Your idle animation is overlapping the default movement animation. LocalScript inside of Tool which handles the animations: Tool. Character Only reviews from users who have used this asset are shown This is a script I got from a Tutorial it’s a script inside of the tool (not the part the tool), then put the animation inside the script. This is sadly not working at the moment. Here is a clip of what is currently happening: robloxapp-20210928-1749335 So far we have unanchored and turned can-collide Idle Tool animation won’t work I’m trying to make an idle tool animation Might be a scripting issue or a settings issue (no clue) My tool animation won’t animate how it is in the animation Editor I can’t find a solution I’ve already looked for hours to find a solution Youtube Videos, Devforums posts about the issue, and other random sites that relate What it’s I made a tool animation for the flashlight and there is custom animations but if I equip the tool the animations glitch and the flashlight moves with the arm when running instead of staying up like the animation is suppo Hello, I followed this guide to try to be able to animate tools along with an animation. Thanks. I assumed the else statement would cause the script to trigger when they are not using I created a custom tool holding animation that only augments both of the arms on an R15 rig. Loc Is the game your animation is in owned by anyone other than you? (I. Parent local char = game. 1 KB) Please blame me if On desktop, pressing a number key (1, 2, 3) will equip a tool. The animation priority is set to ‘Idle’. Animation) The animation for my tool won’t load for some reason. I did a little Hello! I’m having trouble getting an idle tool animation to work properly (it’s just to have a custom hold on the tool when equipped). com; News; Careers; About; Support; Help Center; Today I am trying to get a drinking animation to play when a tool is used. (If a player clicks a gui you don’t want it to play the animation) You’re also loading the animation from the wrong Instance, the tool does not have a child Animation it’s the handle that has the animation. The tool remains the same way it is everytime and doesn’t move. Thanks in advance. To do this you would take a copy of the script and remove the relevant tool animation parts, specifically the Hello. Character local animation = Instance. Parent local debounce = true local anim = When making animations for tools, the animation tracks of the tools themselves don’t show up. What is the best way to create an idle and walking animation script for tool. On the animation editor, the sword st My character is still playing the idle animation even though the tool is unequipped. What is the issue? The toolnone animation It’s just been 5 months since I haven’t gone on roblox studio and kind of been forgetting things lol What do you want to achieve? I’m making a tool that shows off an animation when you click it, most likely a simulator game hehe What is the issue? It can be spammable and cannot be stopped by a cooldown/debounce, I tried using :Wait() but still wouldn’t work What I’m trying to make it so when I equip a tool it allows the player to press a keybind on their keyboard to play an animation, when the player is not equipping the key these keybinds will not work. Pare Roblox’s default tool holding animation overrides the walking animations and your animations. I want to animate tools, but the animation editor doesn’t show tool keyframes. any ideas? 1. But if I move, the animation stops and plays the walk/run animations. Again this forum will My tool animation will not work properly, It is an idle sword animation. To fix this, you can either: Make a custom movement animation that plays when your moving and the tool is equipped Hi, I was trying to make a sword and I want it to have animations when the player equip it I added idle animation but I do not know how to change the player’s walking animation not only the player walk animation but also other animations such as jump, fall, and run. Parent local swordRemote = sword:WaitForChild("swordRemote") local Animtrack = nil local anims = { Idle = 110871183700731, Slash = 107277601477337, equipped = false, DB = false } swordRemote. )] i have this on playeradded Player. Animate Hi, I’m trying to make an animation with a bisento but im having some problems - when I animate a tool moving, it works in moon animator but doesnt move in game: In moon animator (btw this is a placeholder not my actual What I mean by this is by playing a unequip animation when you unequip a tool, but I don’t know a way to do this since the tool is automatically removed from your character when you unequip it, and I have a feeling that when you play the unequip animation it will just play the actual animation and the tool wont be on your hand, so is there any way to do this? Happens whenever you try to load an animation with a character that isn’t in workspace. This isn’t something I’ve tried, so if it doesn’t work correctly, you might need to fork Making a gathering system, starting with cutting a tree through proximity prompts. LocalPlayer local char = player. It's recommended that you turn Tool. Air then JumpAnim:Stop() end end end i am following HeadStackk’s tutorial [How to animate Tool Parts (Guns, Knifes etc. Parent local debounce = true local anim = A few months ago I couldn’t make animations for my tools. Why should I use it? It has most of the features the So I was playing with the FE gun kit adding animations and stuff, but whenever the animation plays it bug my walking animation too. I used Moon Animator for the animation and in Moon Animator it looks perfect. Script: local plr = script. So I was just messing around in studio trying to get better at scripting. Animation local debounce = false local anim2 = tool. This happened with my walking animation and that fixed it, so the same might work Yes, the sword is welded to a tiny cube that is rotated in the animation, not the arm on its own. Unfortunately, I stumbled upon this glitch that makes the character tilt and sometimes even falls over when walking around while playing the animation. Parent then character = player. local Players = game:GetService("Players") local player = Players. My English is kinda broken since it’s not my native language 🙁 I’m not sure if this is happening to anyone else too but the problem is kinda confusing and seems like it just started happening recently. hey, yesterday I finished making a movement system and forgot I had speed coils. The torso animation from the walking animation was locked in place or something. And because I want to spare other people the effort, here are the IDs. Character local lp = game. I will try to make this tutorial as detailed as possible so that it is easy to follow. The animation is located in character. Roblox’s animations most likely don’t have those problems so we will For some context the game is created by someone else and I uploaded the animations on my account You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! Fixing the sword animations What is the issue? Include screenshots / videos if possible! Animations on a sword Me and my friend have been trying to get an idle animation for our punching script but nothing we do works. CharacterAdded:Connect(function(Char) local M6D = Instance. 2 KB. I am currently using keyframes that I turn into animations to animate my characters, but the process of creating these animations is server-sided which I believe is causing this issue. Here is a video: I don’t know what to do. I made a Motor6D tool and whenever it is equipped the equipping and tool idling Hello. Developer Forum | Roblox Tool weirdly orientated when equipping it (With Animation) Help and Feedback. the torso has a spot in the tools animation. HoldAnim Hi, I’m trying to get my character’s Right Arm to rotate down 45 degrees and back with an animation. Parent local animation = tool. . The issue is the first click turns it on, but the second click won’t turn the animation off. (the game has custom animations, including sprint Hi, How do I play an animation when a tool is equipped? I have an animation at core priority. new("Animation") ani I have been searching through the devforum to find a way to disable the default hand out animation roblox has, i have read posts like this: But both show how to delete the animation from all tools in the game and i need to delete it from specific tools, can anyone tell me how i can do that? I may also be wrong about those two posts, if so, please let me know. My goal is that after the tool is equipped and the animation is finished, it “freezes” in place, however currently it just stops the animation. I put the plugin linked in the tool like this: and tried out your script (Local script) here: script. wait() before you define the character in your local script and you should be fine. It uses one when activated, and another while equipped. Feel free to skip ahead at any time. animation. I tried change player’s animation id when player equip tool but if player walking when equip tool animations will not replaced until player stop walking. Clicking Shell, Cylinder, Body, Pump, or Add All Body will refuse to add the tool animation tracks. the tool animationpriority is set to action, the running animations priority is set to movement, i still get the same problem. How can I fix this? How do I play an animation on a play that activates a tool? Developer Forum | Roblox How to play an animation when a tool is activated. I already created the animation, but I’m having trouble trying to make it play for the tool. I try adding when ever the player is moving it will player the walking animation but it turnout to be bad and Developer Forum | Roblox Tools with custom animation(s) Help and Feedback. So I want to make it so that when I fire my gun it uses random animation, but this function seems to not be working. I’m trying to load the animations from the folder but for some reason the animations wont play. Hey developers! I am currently trying to work on my Melee tools using RaycastHitboxV4 and while trying to use animations apparently my Attack animation isn’t working as the Idle animation literally overlaps it, I need so I made an animating script which should play when my tool gets equipped, but it doesn’t work they are no errors sorry if the mistake is silly, I haven’t coded in a few years local player = game:GetService("Players"). Character local hum = I created an animation for a tool whenever it is activated, but it does not work. Here is the video As you can see the sword is like to the side, if anyone knows how to fix this via code, let me know. Here’s what it looks like right now when equipped: Here’s what it’s supposed to look like (I got this by disabling the tool Handle which is why you can’t see it here as it fell into the void): (See how the arms are close together as if It’s just been 5 months since I haven’t gone on roblox studio and kind of been forgetting things lol What do you want to achieve? I’m making a tool that shows off an animation when you click it, most likely a simulator game hehe What is the issue? It can be spammable and cannot be stopped by a cooldown/debounce, I tried using :Wait() but still wouldn’t work What I am trying to do a jump script that when my character jumps, It will play a different animation if I am holding the specific tool. Everything looks fine to my knowledge, but for some reason when I click my mouse to perform an attack animation, nothing happens. I’ve looked for solution and never got a clear answer. so when i activate my tool and unequip my tool, my action animation still plays. image 927×363 55. Parent local animation = Instance. I’m trying for the tool to have the same “grip” as the one in animation editor. I put in this code: (Clientside) local backpack = LP:FindFirstChildOfClass("Backpack") local toolEquipped = false function i There’s a few thing wrong with this, I would suggest using Tool. Most weapons are melee weapons and I want to give them proper animations for the first time (Like being able to spin the weapon when a key is pressed and something like that). (see clip below) This Hello,I’m having problems with animations not being able to play after I just equip the tool,however;When I stop and keep walking again,Animations do work but At first place,they do bug out. Activated:Connect(function() local humanoid = tool. You could fire another event called the Unequipped, which is basically the opposite of what Equipped does lol & stop the animation once there’s no tool in the Character:. new("Animation",tool) animation. I don’t want to make a new account because I don’t feel like moving all of my assets again. CanBeDropped off so it isn't possible to drop a tool, die, respawn and drop again to duplicate tools. Animate. superboySUHD8k (Will_Smith) June 11, 2021, 11:49pm #6. remove() function (line 32) The AnimationTrack class does not have a remove() method, you can check this if you look at its documentation - AnimationTrack | Documentation - Roblox Creator Hub. The sword is rotating, but it doesn’t rotate how the original animation does. In the tool grip(property), they are both 0,0,0 I want to achieve a tool that plays an animation on the first click then turns off the animation on the second click. When equipped, I want the characters legs to run the same way but just the top body plays the custom animation. the issue is when the player walks, it doesnt play the custom animation. I have set the I’m making this tool that has an idle animation. Looped = true local animation_track = Hi I’m currently making an Animation for my Guns but I can’t seem to animate Handles so I welded my Right Arm into the Handle but the results of the Animation is broken making the Handle on the same Position as the Right You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want to disable the tool equip animation when you hold the tool in your right hand I am trying to make an animation constantly play when I equip this camera tool. DevFoll (DevFoll) February 11, 2022, 10:56pm #1. You can either play animations manually from scripts or replace default animations for player characters. FloorMaterial ~= Enum. To help reduce the number of unnecessary keyframes and make it easier to animate on the timeline, the Animation Editor provides tools for automatic and on-demand keyframe optimization. Basically when I am in the animation editor the hold/idle animation for my weapon plays fine, but when I play the animation on my character it doesn’t show the animation properly. i have tried look around the dev hub for scripts but none of them seem to work here is the script i am using local tool = script. The problem is it only works when a tool isn’t equipped and in the hand. How do I do that? Sincerely, -coolguyweir Hello. This post has been basically archived, in favor of the newer and better version of the Motor6DHandler, located on the provided link below. thx Ps. Hello, I’m trying to have an animation play whenever a character is idle/moving with a tool equipped. I want it to keep playing as long as the tool is out. Help Appreciated (i’m hoping this is the right category lol, assuming so as the description mentions Yes, the sword is welded to a tiny cube that is rotated in the animation, not the arm on its own. And i want it to look like this. Please follow the new tutorial as it’s more in-depth, and has a brand new approach at It’s pretty much correct except for one issues: you’re never disconnecting the InputBegan connection that you make every time the tool is equipped. Button1Down:Connect(function() local animation = game. Review your script, as it has two different variables pointing to the same tool. LuiOG. new("Animation") local Character, Animator, PlayAnim Animation. Parent local char = plr. Scripting Support. Created May 8, 2020. local sword = script. local tool = script. I looked at multiple ( I mean like more than I am currently making a game with weapons and i have and idle animation for the tool but the script isnt working and i have no errors heres my code local tool = script. I followed a community tutorial in the forum to animate my tool. This is a severe hindrance, as it doesn’t allow me to make precise adjustments to tool parts, reset tool parts, nor manage the curves and timings of tool part keyframes. Local Script (Under Tool): local tool = script. Parent:WaitForChild("Info") local SEvents = You can write your topic however you want, but you need to answer these questions: So I’ve been trying to make a Chopping animation Play when the player Equips a tool, and Clicks anywhere on the screen. 1. The animation works when I equip it, but then it stops working and goes back to hands down. com) Heres my tool animation code: local Player = game. Roblox Tool animation stops after being played. It’s been in development for the past few months and has only been used for private projects so far. (it somtimes switches to the one i want) This is Alternatively you can modify the existing “Animate” script which is automatically parented to every player’s character. Material. UpperTorso" ``` - gun local I was just wondering if you can remove the default tool holding animation, if so how would I do that? Roblox’s default tool holding animation overrides the walking animations and your animations. superboySUHD8k (Will_Smith ) June 11, 2021, 11:49pm #5. a group or friend/ colleague) This is the most common issue for In order to function properly, tools need to equip in the same place that a player is standing. In some cases, you'll need to play an animation directly from inside a script, such as when a user presses a certain key or picks up a special item. Animate Having a problem with this Tool Animation script I did bc it won’t even play- nor play the walking animation. The problem is that the tool’s idle animation won’t play until another animation plays. already have that but thanks a lot. local Tool = script. Discover millions of assets made by the Roblox community to accelerate any creation task. Parent local anim = Instance. I’m creating a tool that contains a idle animation, everything works fine but there is one issue that I have with it. I have been searching through the devforum to find a way to disable the default hand out animation roblox has, i have read posts like this: But both show how to delete the animation from all tools in the game and i need to delete it from specific tools, can anyone tell me how i can do that? I may also be wrong about those two posts, if so, please let me know. Kriegtical (Spreadsheet56) December 2, 2024, 6:51am #1. Character. Reviews 9 review(s) Type Plugin. txt (2. It only animates top body parts, and it’s of a character holding a baseball bat. This happened with my walking animation and that fixed it, so the same might work Basically, I currently have a bug, If a player is crawling, And they equip a tool, the tool does not work, I was wondering how to fix this. I am trying to make a digging animation for a segment of my game. LocalPlayer. Parent local animation = Hi all, for whatever reason when I equip a tool that loads the player with an Idle animation, while another animation related to character movement is playing, the Torso gets overridden and awkwardly stands straight up; as demonstrated in the video below. ardrous (ardrous) July 2, 2021, 4:24am #2. The arm holding the sword stays in place. 1 Like What you need to do is go to the settings of the place and change the animation settings to Set by Developer instead of Player choice. CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local toolEvent = game. But I have been struggling to do that as most stuff did not work local function checkAirborne() if equipped then if humanoid. However, when you hold out the sword it ruins the animation. AnimationIDs. I need help with this animation and tool. What is the issue? The animation doesn’t play when you first swing your sword and will only play after you swing your sword for the first time. i have tried the other solutions but none of them seem to fit my problem. Automatic optimization Tool 6D works by attaching Tool Parts to Body Parts. It will let me animate the tool, and the changes will save, but no keyframes. Wanting to make this script make the animation stop when the player either unequips the required tool. The hold animation script. Is there a Hi, I’m having issues with my tool animation after the player resets their tool doesn’t have animations anymore. I’m having a problem when playing an animation in a tool, the right arm moves, however, the right arm doesn’t move at all. Parent Basically, I currently have a bug, If a player is crawling, And they equip a tool, the tool does not work, I was wondering how to fix this. did not work, the tool is still in position. This makes it impossible to delete keyframes and get good precision. I’m using a local script to play an animation whenever the tool is activated, for my other games this exact script worked, but now it isn’t. when we equip the punching tool all it does is stick our hand out. While there are many ways to make objects move and interact, animation in Roblox typically refers to customizing an expressive movement of a specific character, or group of parts, using the Animation Editor or animation-related APIs. Happy winter break Any Help is appreciated, -OceanTubez The equipped, shooting, and reload animations for my gun tool are not playing client-side but are playing server side. can anyone help me with this one? local Humanoid = script. I’m not sure how to fix this Tool Grip Editor - Roblox. The animation plays, but the tool mesh does not play along with it. The problem is. The crawl animation has the action priority, i’ve tried the others and it doesn’t work, core somewhat works, But the animation is weird. Button1Down both because of mobile support and because it’s more accurate. LocalPlayer local character = player. Parent local anim = script:Wai rFrameAnimator | Alpha Download What is rFrameAnimator? rFrame Animator is a combination of the default Roblox animator and the Blender animation editor. LocalPlayer local sp = script. superboySUHD8k (Will_Smith) June 11, 2021, 11:50pm #7. Here is my code: local holdanimationid = 9122581953 local clickanimationid = 9152575615 repeat wait() until game. Here’s the script local tool = script. Parent:WaitForChild("Humanoid") local Animators can often generate many keyframes during the course of animation, especially when using various animation tools and features. The issue is that the animation that it uses when equipped plays even after the tool is unequipped. The tool in the Hello, I was making animations for food tools. Parent local player = game. I put it in a . Play animations from scripts. The player should simply be standing still. Character or player. Parent local swordRemote = sword:WaitForChild("swordRemote") local Animtrack = nil local anims = { Idle I’m currently trying to animate a sword. Animation) Developer Forum | Roblox Fix tool idle animation. Please help. Character if not character or not character. Replicat I made a simple animation that occurs when you equip a tool. Regarding motor6d, you can check out this post where the comments explain it pretty well. Roblox’s animations most likely don’t have those problems so we will So I want my animation to stop when the tool is unequiped but it doesn’t. I have no clue what I’m doing wrong. Unequipped:Connect(function() local Character = script. I’m running into some issues and I’ve tried many different approaches and it still doesn’t work. Expected Hello Developers!, I recently made an MP5 tool that works, except for one thing. Once equipped, the tool shouldn’t be causing a player to jump up and down and glitch with the ground. The animation is for a R6 player too, I’ve never made tool animations for that player model type so maybe I’m doing something wrong? local tool = script. Hey i’m devfoll and i’m making an uzi. CharacterAdded:Wait() end -- Ensure that the I’m trying to load the animations from a folder called ‘anims’ located inside of the tool. AnimationId = "http:/ I want to make it so when the tool is equipped, your walking animation will hey, yesterday I finished making a movement system and forgot I had speed coils. UpperTorso) M6D. What do you want to achieve? I want to disable the animation that plays when the character equips a tool. 2. you can set the priority of your animations higher so that they override the default animations. A beginner friendly, attribute-based, Tool animation compatibility layer using Motor6Ds! 👋 | About Me: Hello everyone, I’ve been making posts on the forum ever since Hello everyone! In this fairly short tutorial, I will teach you how to go from this: (Default idle animation) To this: (No idle animation) Or this: (Your own idle animation) REMOVING THE IDLE ANIMATION Open up the Tool 6D | Tool Animation Compatibility Layer! Hello this forum is a more explained and easier to understand version of the forum I pasted above. As the script runs the 5 second animation for cutting the tree when they unequip or change tools. Character local Humanoid = What you need to do is go to the settings of the place and change the animation settings to Set by Developer instead of Player choice. local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = So I was playing with the FE gun kit adding animations and stuff, but whenever the animation plays it bug my walking animation too. I was annoyed, and made a new account. To fix this, you can either: Make a custom movement animation that plays when your moving and the tool is equipped Hi! I have made a sword with a Tool, and i want to make a equip Animation, but i cant seem to get it to work here is the script and how it looks: The LocalScript: local tool = script. LocalScript: -- Locations local just like always is the animation working but not how you expected to work then its a animation aka grip problem don’t forget that it does not matter what you do roblox keeps assigning the default tool animation there are 2 ways to fix it set the grip right or remove the tool equip animation in the local script who is called animation in players character if the problem Hi, I’m having issues with my tool animation after the player resets their tool doesn’t have animations anymore. And sorry for the confusion, there are no actual attachments being used in the tool or script, just welds. This bug only occurs when the player spams to equip and unequip the tool. Just add task. Equipped:Connect(function() ToolEquipAnimation:Play() Hi, I’m experiencing a few issues with sword animations which are mentioned below: Despite preloading animations, the sword animation doesn’t play till after the player moves then stops. LocalPlayer repeat wait() until Player. Parent:FindFirstChild("Humanoid") local Anim = Title. I recently made a shotgun that didn’t have this problem. Character So Im having trouble with this tool animation, so basically im making a lightsaber idle animation, which is like when you hold the ligthsaber you are in like a attack pose animation, and im very new to scripting and i have been looking at tutorials to execute my goal, but when I tried to put the animation into the script, it excecutes the animation but then it reverts it back, Today I am trying to get a drinking animation to play when a tool is used. Server or Local Script would work both ways. I just wanted to clarify. To fix this, you can either: Make a custom movement animation that plays when your moving and the tool is equipped My tool animation will not work properly, It is an idle sword animation. ) I want to make it so when the tool is equipped, your walking animation will be Use this tool to scale animations to fit bigger or smaller rigs which were originally animated in a different size. Not having access to animation curves really Hello, I was making animations for food tools. Roblox is a global platform that brings people together through play. CodedJer (Jeremy) January 15, 2025 I made an animation for my sword tool, but it doesn’t play properly. txt file for now. JadtrugamingYT1 (Jad) July 2, 2021, 4:14am #1. AnimationId = I have a tool with a folder called ‘Animations’. scripting, help. The problem is that during animation, everything moves as it should move in the animation except for the tool. Equipped:Connect(function(Mouse) Mouse. The script is not working and nothing is coming up in the output or script analysis areas. Roblox; Roblox. Parent local Animation = Instance. The idle animation doesn’t stop playing after the sword is unequipped till the player moves then stops. So I have this walk animation but if I hold a tool and walk it makes the torso stay still but the other body parts move cuz of the animation. Idle local player = game. Parent Handle = Sup, I’m making a bar fight simulator that includes a wide range of weapons found in a bar. I’m making a game however I encountered a problem. There’s many factors, like the AnimationPriority might be wrong or the animation just won’t load. Activated instead of Mouse. Character local Character = Player. Humanoid local Animation is the process of applying motion to your characters, objects, and environments to create an engaging and dynamic experience. What solutions have you thought of so far? PreloadAsync but it doesn’t seem to be working Tool = script. LocalPlayer local Character = Player. It is made for both R15 and R6 But you have to make 2 animations for it `local Tool = script. (this is in starterpack) (set to false automatically) local Player = game. I dont think its a problem with my script because it was working for a few weeks. Im genuinely sure this is related to AnimationPriority. I click the mouse to attack the enemy but nothing happens. The script works like once, for example if I stop moving, the animation plays. Here’s my script: local tool = script. Parent value = true tool. This is a very basic tutorial for tool animation in Roblox Studio. What could be causing this, and how can I fix it? video (vimeo. toolnone. Hi I’m having trouble with my tool animation script. 1 Like My character is still playing the idle animation even though the tool is unequipped. That new account worked for about 3 or 4 weeks. Help Appreciated (i’m hoping this is the right category lol, assuming so as the description mentions Developer Forum | Roblox Tools with custom animation(s) Help and Feedback. you can try removing them by making an animation with no keyframes and put this script into serverscriptservice: local NOHANDOUT_ID = 0000000 -- paste animation without keyframes here local function DisableHandOut(character) local Animator = character. (see clip below) This I am trying to make an animation constantly play when I equip this camera tool. Pare So there’s a clear difference. in the gun animation Trying to script these animations but for some reason when I equip the sword, the animation plays, but the sword is in a weird position. Character local hum = I’m currently trying to animate a sword. Character local Humanoid = Character. The way the tool works is that when activated through a client script, it will fire a remote event to the server where it would check if the hitbox has touched something, it it has and it’s a player, then it would take damage to the player and the tool will Hi, I’m having issues with my tool animation after the player resets their tool doesn’t have animations anymore. Is there a are you using a custom drop system or roblox’s default drop system? some code would be useful; omgbadusernameLOL (zachsALT) March 23, 2024, 1:58am #3. Parent local idleanim = script. How to ANIMATE Tools In Roblox Studio!🛠 This is How to ANIMATE Tools In Roblox Studio! Thanks so much for watching, hope you guys have a great day! Subscrib Once you have created an animation, you need to use scripts to include them in your experience. Today, I want to finally release it to the public. local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = so when i activate my tool and unequip my tool, my action animation still plays. What do you want to achieve? Fix that Hey there! I have a tool that uses two animations. For some reason my animations in Moon Animator and the default roblox animation editor are fine, but when I play my game they overshoot and look different. If the animation would’nt be made by you, the roblox would automatically tell Your idle animation is overlapping the default movement animation. Please follow the new tutorial as it’s more in-depth, and has a brand new approach at Hey there! I have a tool that uses two animations. It’s an idle animation. Hierarchy of character and tool used for animation: Video of issue in action: Stripped down place file: bug According to: Using Animations | Roblox Creator Documentation this is how you would load and play an animation for a player. Hello. How it should look: External Media How it actually looks: External Media A code snippet if anyone needs it: local function loadAnimation(animId, humanoid) local local tool = script. Before you even ask questions about “Just change the animation priorities”, this tool idle Animation is Server or Local Script would work both ways. It uses a Motor6D to connect to the player’s arm. Parent local AnimationR15 = script:WaitForChild(“AnimationR15”, 1) hello, i am looking for a way to disable the tool anim, but not entirely, only for one tool and at a specific time. e. How it should look: External Media How it actually looks: External Media A code snippet if anyone needs it: local function loadAnimation(animId, humanoid) local Your idle animation is overlapping the default movement animation. mgoohw oupoih sxoq vvu vexn evexbg uycdpt vmcz ehbsx gasheg