Green slime 5e hazard Green slime is another inanimate ooze-like fungus (plant). No page The Green Slime is listed as a CR4 Hazard, so let's look at the numbers on some other CR4 traps. So at the base we have a substance that does no save Con damage. Before we go any further let’s look at the numbers on D&D Beyond. A Dungeons and Dragons Monster Review by Jonathan Wojcik. If you follow the local logic you can make thematic and believable traps or hazards that come rather naturally. emerges from the shattered pot and remains a hazard in that square. The slime may then immediately use its Split. 10. Brown Slime : A sticky brown ooze that prefers to feed Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage instantly destroys a patch of green slime. 5e Spells List (2025-01-08) 2024 D&D Spells Hit: The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). Oozes have Green slime isn't a monster, but a "hazard" in 3e, as I said. As Green Slimes spawn commonly in the Forest during the daytime, they are likely the first enemy a player will come across in a new world. Traps & Hazards. Disable DC 33 Survival (expert) to carefully peel the slime off the ceiling without touching it AC 20, Fort +25, Ref +15 HP 200 (BT 100); Immunities critical hits, object immunities, precision damage, Weaknesses cold 20, fire 20 Dissolving Ambush [reaction] Trigger A creature walks beneath the slime; Effect The green slime drops on top of the creature, attempting to dissolve it into a Great Wall of America (5e Hazard) Green Slime (4e Hazard) Growth Fruit (5e Hazard) H. If the creature is moving under the slime, the green slime may use this action as an opportunity attack. Sword of Sand Slime . What about the two together? An agonized umber hulk, slowly being dissolved by green slime, lurks around a corner, trying to scrape off the slime but just moving it around its body. , fly 40 ft. Fun and smart additions to the game, the friendly Snapping turtles live in shallow ponds and streams, where they feed upon just about anything they can swallow, such as fish, frogs and other reptiles, including smaller turtles, though they can also eat plants. Follow edited Nov 23, 2019 at 22:53. Because the. Originally (probably through poor planning) it was a death sentence. Dungeon hazards might include green slime and cave ins, which you can't have under an open sky in sunlight. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 A slime covering a target can no longer be removed through Survival checks, and damage dealt to the slime is also dealt to the target (applying the target’s immunities, weaknesses, and resistances rather than those of the green slime). Medium ooze unaligned Grimer : 3 10 ft. while the majority of players now entered in 5e and like the concept of a ttrpg and the idea of D&D's theming, but a subsection of that group wants the game to Attack(Acid) ♦ Encounter : Attack: (Opportunity Action): Melee 0 (Each creature in a trigger square); +7 vs. Remove these ads. Black Tangle : Thorny black vines found in dark forests. The kobold makes a melee attack with a scorpion (see the Monster A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target. Source Legendary Adventures Epic 5e Magical, Area-of-effect, Antimagic Antimagic clouds have a radius of 6d10 feet (minimum 20 feet) and otherwise function as the antimagic fieldspell. Once it got on someone it consumed them, turning them into Green Slime in 1 D4 rounds. Hazard: Green slime (Drops from above. Hit: 5 (1d6 + 2) acid damage. It says the slime drops from the ceiling whenever it detects movement below. [1] As such, they dwelt around shadow creatures, particularly shadow dragons. Destroyed by sunlight, cure disease, cold, fire, or radiant) 5e Spells List (2025-01-08) 2024 D&D Spells List (2025-01-08) Wilderness Travel (2025-01-07) Green Slimes are the weakest of all slimes, and are also one of the most common ones to encounter. The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. 00 (0 votes) Back to Main Page → 5e Homebrew → Creatures → Templates. Everything I'm finding about it is extremely vague and barely covers any of the specifics about it so I'm looking to get some clarification on some aspects of it. It looks exactly like wet sand. awakened slime restrain feature should probably have its dc based on some kind of player stats, instead of just DC 15 which can be bad late game, have it be like 8+prof+CON or something similar. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONS. 4th They considered them among the worst Green slime is destroyed if exposed to sunlight or any effect that cures disease. Melee Weapon Attack: +4 to hit, reach 5 ft. Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. Patches of yellow mold are most commonly encountered in dark, damp locations, and grows in 5-foot square and larger patches. In 5E they are affected by normal green slime, a whopping 1d10 damage per turn. Green Slime sticks to flesh and penetrates it in one turn, thereafter turning the flesh into Green Slime. Green Slime Pot. Hit: the target is restrained by the filament Green Slime : 1/8 20 ft. Original and 5e - 12 Zombies 7. ) On the other hand, it's now a different kind of "screw you" because as soon as it drops on someone it immediately ruins most of their stuff. The green slime is notably different from other oozes. If it hears PCs approaching, it will attack with a suicidal fervor fueled by rage and Dungeon Hazards d20 Hazard 1–3 Brown mold 4–8 Green slime 9–10 Shrieker 11–15 Spiderwebs 16–17 Violet fungus 18–20 Yellow mold. It takes a Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. I don't necessarily disagree with you, but, FWIW, the 3E designers viewed these as dungeon hazards, not critters, which is why they are where they are. The olive slime can form a symbiotic relationship with a host to move around, but the slimes themselves have essentially no agency. A creature aware of the slime’s presence can avoid it with a successful DC 10 Dexterity saving throw. Acid: When in contact with a victim, sticks on and exudes acid. 5e 1e Green Slime. So in section 6B, it says these pits “has a patch of green slime” and then cites chapter 5 of the DMG. Neither has real movement capabilities besides falling on someone who walks past. The green slime appeared in the third edition Dungeon Master's Guide (2000) as a dungeon hazard, and again in the 3. I was running Ghost fo Saltmarsh recently and ran across a cave with green slime. Create Green Slime (Recharges after a Long Rest). Green Slime . The nature of the hazards are different. This has the same effect as a failure, except the A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square. Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. This trap might be triggered by creatures in the next room while the adventurers are near the hatch, or the adventurers might find the lever and release the hungry snake themselves. On a hit the target is covered in a patch of Green Slime. A patch of green slime covers a 5-foot square, has blindsight out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. they are considerably weaker than other slimes due to extended exposure to the sun, and get their green color from the grass it is the weakest of all slime types, having only 14 health, in hardmode, it gains a considerable buff, gaining increased damage and hp green slimes are more likely to Ranged Weapon Attack: +4 to hit, range 5/20 ft. One Patches of green slime are usually about 5 feet in diameter. Meepo throws a clay pot full of green slime at the target, and it breaks open on impact. Glorb (4e Trap) Ice Jet (4e Trap) Level 10. Its abhorrent aura was as foul as its Some monsters from earlier editions of D&D do not have monster stat bocks, but instead have been classified as Dungeon Hazards, which essentially function as traps. D&D 5E What is RAW on damaging a downed but stabilized creature. The target must attempt a DC 28 Reflex save. Caustic Slime [–]. Green Slime (4e Hazard) Ice Chandelier (4e Hazard) Level 5. Jabberwock's Snare (5e Hazard) L. A Paladin, from level 3, is immune to disease thanks to the Divine Health dnd-5e-2014; class-feature; paladin; environmental-hazards; disease; Share. Hazards are not normally hidden, traps are. I know that in 5e they are not in the monster manual as perhaps with older editions, but this makes them hard to find quickly! You could even just link them to the Eject Slime (Recharge 5–6). Fandom Apps Take your favorite fandoms with you and never miss a beat. Creatures caught in the spore cloud take 11 (2d10 In the original the character dies if it tears, as they are engulfed in green slime. The kobold makes a melee attack with a scorpion tied to the end The slime has advantage on ability checks and saving throws made to escape a grapple. Related to green slime, this grainy, viscous ooze is encountered in patches covering hundreds of square feet. That way they could be easier to implement, scale, extend or interchange. Jekyll tempts fickle fate in his pursuit of the sublime Kobolds also riddle their lairs with traps. 1. We’ve got 24 ooze type monsters and three hazards with green slime, brown mold and yellow mold. Against wood or metal, green slime You might be curious to know that it's actually 5e that is the outlier here - green slime was a hazard rather than a creature at least as far back as D&D 3. 5. When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. , passive Perception 12 Languages Common, Orc Challenge ¼ (50 XP). Rot Grub Pot. Join the Worldbuilders Guild. Clinging to walls and ceilings, the green slime drops down when it detects movement below it. With each transformation, the slaad retains its memories. Miss: A randomly determined 5-foot square within 5 feet of the target is covered by a patch of green slime. Actions. Hit: The target is covered in a patch of green slime. From Dungeon Master's Guide, page 110. Any mechanic or condition type makes a good hazard (blindness, poisoned, elemental damage). It is often found on walls or ceilings. Otherwise, the slime can’t be avoided as it drops. But otherwise good points. Ranged Weapon Attack:+4 to hit, range 5/20 ft. Flubber Bounce : As a move action, usable every other round, a green For instance, if a green slime drops but the player makes their saving throw, you can pause the free-flowing nature of exploration and go into combat, using the stats of the green slimes. Collection of resources for Ooze focused classes, subclasses, and magic items. April 26th, 2023, 21:09. Being a growth, it is fixed to one place and cannot move or attack. How is that a hazard? I guess you can be evil and say all their normal metal/wooden equipment is destroyed by the slime. An ooze, also called a slime, jelly, pudding or blob, is a type of amorphous creature in various role-playing games, particularly Dungeons & Dragons. A slime golem makes two attacks. one or more of the characters close to within reach of the Pudding King, Each color of slaad reproduces or transforms in a different way, with red slaadi spawning blue and green slaadi, and blue slaadi spawning red and green. Hit: 10 (3d6) acid damage. Melee Weapon Attack: +4 to hit, reach 5 ft. Contra madera o metal, el Slime Verde inflige 11 (2d10) puntos de daño ácido cada ronda, y cualquier arma o herramienta de madera o metal no mágica utilizada para raspar el slime se destruye efectivamente. Spotting it is difficult, I think you'd have to make a Spot check. Green slime is vulnerable to and will be destroyed by fire, cold, radiant damage, sunlight or any disease curing magic. 269K subscribers in the UnearthedArcana community. Green Slime Pot Improvised, thrown The pot shatters on impact. Blood Root : A bloody red, subterranean and parasitic plant that uses its deadly red roots to attack unsuspecting creatures. Hit: 3 (1d4 + 1) acid damage. Snapping Note that Green Slime is considered a hazard, much like a flow of lava, raging river, or 40' pit would be a hazard. The. This acidic slime devours flesh, organic material, and metal on contact. The new underwater environments introduce interesting hazards and unique monsters. Owing to the slow speed at which they digest their victims, the bones of partially-digested Green Slime Pot. "Green Slime" ( an old favorite) is actually a dungeon hazard in the DMG By the way we are playing 5e Reply YankeeLiar DM What is the distinction between a trap and a hazard? --Kydo 12:06, 1 October 2016 (MDT) Hazards are "environmental dangers" and are "functionally similar to traps". Another time, some dire beavers had dammed up a river the pcs destroyed the dam with green slime and destroyed the town with the subsequent flood. Level 8. Hit: 1d8 acid damage and ongoing 5 acid damage and -2 AC (save ends both) Effect: The trigger squares are now a zone of green slime. Hit: 6 (1d8 + 2) Any aboleth that contributed slime to the slime golem’s creation may communicate telepathically with the creature, perceive through the golem’s senses and control the slime golem at a range of up to 1 mile. Juiblex was, in short, disgusting, undoubtedly hideous to demons of all kinds and perhaps the most foul of all demon lords and deities. Wilderness hazard Slippery ice is difficult terrain. Green slime covering the floor is a hazard. Hidden Fire Grate (4e Trap) One-way barrier (4e Trap) Watercurrent floor (4e Trap) Devouring Flower (4e Hazard) Level 6. Hurl Green Slime. The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King. Hidden Slime Midway along the corridor that runs northeast, the floor is covered by a large patch of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). It does not have sight, but can detect creatures below it, and voluntarily fall on them (Dexterity save to avoid). A creature that comes into contact with the green slime takes 5 (1d10) acid damage. Now it's an "environmental hazard" found in dungeons. It includes I’m doing the slow revelation of the curse in my campaign. A successful DC 20 Wisdom check or DC 15 Intelligence check reveals its true nature. Tag(s) Hazard. Many oozes dwell underground, and most Green Slime (CR 4) Green Slime CR 4. Death Spawning. Gather your party and venture forth! Members Online. Creature LootWhenever I get the chance to play D&D, I think a lot about how my character changes between sessions, and over the course of the campaign. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Also, we got plans for From Dungeon Master's Guide, page 105. A subreddit for D&D 5e and One D&D homebrew. A creature coming into contact with the slime or its strands takes 5 (1d10) acid damage. Does the module say the slime is invisible? That the players can't see it? Is there an illusory wall or darkness spell concealing the ceiling? Exactly what is stopping the players from looking around Pages in category "Terrain" The following 51 pages are in this category, out of 51 total. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders. Going by the Oozemaster MotW PrC, the damage it deals to objects is Acid typed, although that is a Create Green Slime (Recharges after a Long Rest). 105) can cause damage to equipment and items: This acidic slime devours flesh , organic material, and metal on contact. Lake The hazard in the DMG such as Brown mold and Green Slime should have their effects in a stat block format. I wanted to start a thread for a few reasons: 1. On a miss a patch of Green Slime covers a randomly determined 5-foot-square section of wall or floor within 5 On the first round of contact, the slime can be scraped off a creature (destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). DC 10 Dex, 1d10 acid damage, damage each round until removed. Her family knows only that she is overdue and missing. Gather your party and venture forth! Green Slime is a dungeon hazard that kinda got shrived in 3rd edition (used to be a creature before, now basically a plant). Whenever the cube enters a The dungeon also featured green slimes, insect swarms, a nasty 'trap' involving rot grubs infesting the bloated corpse of an ogre, a giant spider and her brood, a feral goblin tribe whose leader used green slime grenades, and a group of grimlocks crawled up from the underdark. A patch of brown mold typically covers a 10-foot square, and the temperature within 30 feet of it is always frigid. Still, if you want more monsters, check out Fifth Edition Foes, it has stats for olive slime, olive slime zombie, glacial ooze, magma ooze, blood pudding, slithering tracker, and Sand slime (any) - related to green slime, it is encountered in patches covering hundreds of square feet. Anything that deals cold or fire damage, sunlight, or a remove Green Slime Level 7 Obstacle Hazard XP 300 Found in damp caves and other similar areas green slime is a nasty plant-like growth which feeds on any kind of organic material, turning it into more green slime. The particular sort of hazard and the environment or terrain it is most commonly found in Brown Slime (5e Hazard) Clinging Slime (5e Spell) Sand Slime (5e Hazard) Scion of Slime (5e Feat) Sentient Slime Armor (5e Equipment) Slime (5e Equipment) Green Slime (4e Hazard) 3. Nonmagical wood, metal weapon or tool used to remove is destroyed. Ranged Weapon Attack: +4 A swarm of rot grubs (in this book) emerges from the shattered pot and remains a hazard in that square. Green Slime Hazard DMG 21; Heavy Precipitation Weather DMG 28; High Altitude Environmental Hazard DMG 29; Improvised Damage Generic DMG 36; Net Trap Simple trap XGE 12; Also: Green Slime, but that's a "hazard" in the DMG. 2. Such creatures as Green Slime, Yellow Mold and Brown Mold, are described on page 105 of the 5th Edition Dungeon Master's Guide. So yeah, you are very welcome to have your slime folk character as appealing or unappealing as you want. It belonged to a noble from a minor house in the Duchy of Ulek, killed a few months ago by Lareth. Conversely, outdoor hazards might include a lightning storm or wildfire that the pcs have to seek shelter from, which you can't have underground (usually, easily). Scything Blade Trap (4e Trap) Sinking Environmental hazards can include natural disasters, harsh weather, and bad luck that can befall an expedition, and are included to liven up the PCs’ journey as they explore the world. Green Slimes will not target the player under usual circumstances, but will become aggressive when damaged, during the night, or if Also don't forget about environmental hazards, like pools of acid, entrances covered by slime courtain, etc. Medium ooze lawful neutral Ice Slime : 1/4 20 ft. XP 1,200. The acid destroys wood or metal (including armour) in 6 rounds, but cannot affect stone. 5 revised Dungeon Master's Guide (2003). , passive Perception 12 Languages – Challenge 1 (200 XP). Oozes are in the Monster Manual. ascendant slime damage ability Green oozes do not exist in nature, but are grown by alchemists and wizards. The slime has advantage on ability checks and saving throws made to escape a grapple. Print sheet JSON. Compendium - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014) hazards on the table are described in chapter 5, “Adventure Environments. I'm not sure how any rules about oozes specifically relate. From the SRD: Simple Mechanical Traps D&D 5E D&D with my kids: sessions 3, 4, and 5 (Actual play report) Hriston; Oct 14, 2024 *Dungeons & In the Dungeons & Dragons fantasy role-playing game, an ooze is a type of creature. Medium ooze unaligned Jelly Cube : 1/8 15 ft Wilderness hazard Slippery ice is difficult terrain. A successful DC 20 Perception check or DC 15 Survival check reveals its true nature. Green Slime Pot. Search by name on the left, click a trap or hazard name to display on the right. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ochre Jelly - Ochre jellies are yellowish blobs that can slide under doors and through narrow cr Amorphous. Any links are appreciated. slime is covered by water, it is not easily detectable, Random Hazards. Slime Child ; 3. April 26th, 2023, 22:09 #4 krush11 The Green Slime hazard does present any DC or other guidelines for detecting it. Original and 5e - Ogre Magical Treasure - a Cloak of Elvenkind, made in Celene. Melee Weapon Attack: +8 to hit, reach 10 ft. Small ooze unaligned Green Slime Ooze : 2 20 ft. The jelly can move through a space as narrow as 1 inch wide patch of green slime to drop from the ceiling onto one randomly determined party member (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide for the rules and effects of green slime). The greenskin orc has advantage on Dexterity checks when in temperate or warm forests. Bright green, wet, and Hazard. Don't feel pressured by the artwork to play them a certain way. Hit: The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). Hit: 6 (1d6 + 3) slashing damage. A sticky brown ooze that can often be found stuck to trees or rock faces, brown slime gradually coats creatures that touch it. ; Filament. ” The Dungeon Master's Guide and Tasha’s Cauldron of Everything both have sections on hazards and how to employ them. If the slime cannot use its Split, it cannot use this action. The slime calls for aid, at the end of its next turn another slime appears within 30 ft and acts as a subordinate ally to the slime. This category includes such monsters as slimes (such as green slime within the world of the game), jellies, deadly puddings, and similar mindless, amorphous blobs. Standing Leap. D&D 5E Designing My New Rules of Attunement. A black pudding from the 1st edition Monster Manual. Compendium - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage. Hit: 4 (1d4 + 2) acid damage. I can’t seem to find any reference to slime or slimes there so may someone please fill me in on what WoTC means? Also pg 105 of my DMG has the rules for green slime as a The D&D 5th edition Dungeon Master Guide and the published adventures provide us with a limited number of traps and hazards, but I thought this collection might be interesting too. Arboreal Hunter. Gladiator of the Ooze (5e Creature) 0. Use Both D&D 5E Character Sheets Both classic and new D&D 5E sheets can be used in a single campaign, exclusively in Jumpgate. . If a creature is unaware of the slime, it is automatically hit. Hit: 5 (1d10) acid damage, and the creature is covered by green slime. For the most part, it is forced to feed off of vegetable Hit: The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). , climb 10 ft. The house ale is Wyrmwizz, straight from the local Click bait topic name. Reply MerakSpielman Skills Perception +2 Senses darkvision 60 ft. You fill a clay pot with rot grubs. A restrained creature or a creature within 5 feet of the restrained creature can use its 60' pit trap with the bottom 20' full of green slime. 5e Races. Patches of green slime are usually about 5 feet in diameter. Such creatures are kept as writhing green masses, held within glass alchemy flasks. When the slime is hit by a melee attack, the attacker must succeed on a DC 12 Strength saving throw or their weapon becomes stuck in the slime. These pale green oozes have an astringent chemical odor, which mixes with the smell of liquefied flesh from their latest meal. Yeah, a lot of stuff in 5e has been nerfed compared to previous editions. A staple of the g Clinging to walls and ceilings, the green slime drops down when it detects movement below it. , one target. If disturbed, the yellow mold releases a cloud of spores in a 10-foot radius around itself. 4. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone. There was a pair of pcs imc who actually started a corporation dedicated to slime related technology, green slime grenades, etc. GREEN SLIME This acidic slime devours flesh , organic material, and metal on contact. Before we talk about the Burbur, it's important to understand one of its favorite snacks, Brown Slime []. 6: The slime regains 5 hit points. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one. The weapon can be wrenched out by using an action to make a Strength The slime has advantage on ability checks and saving throws made to escape a grapple. And takes at least a standard action to remove for continued damage. Bladeweed : Tall grass with leaves as hard and sharp as steel. 3. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. There's very few remaining instances of "save vs death" stuff (which is good because very few DMs know how to actually use it. REACTIONS. Hazard: A single patch of green slime fills one or more squares. Removing: Once stuck on a victim, can only be Hazards are dangers that are from the environment or non-sentient creatures. Some examples. I started creating them as NPC's, but that doesn't look promising at this point. Level 9. Source available on Github. At the end of every round, roll 1d20. Claw. Random Dungeon Hazards. Green Slime does 1d10 acid damage to creatures it falls on if they fail a DC 10 Dex save, but stipulates objects made of wood and metal take 2d10 instead, and will stay on a creature or Green Slime A patch of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon From atop the high walls, stone gargoyles stare at you out of their hollow eye sockets and grin Surprise: Drops down on surprised characters from above. The most insidious kobold traps make use of natural hazards and other creatures. Ranged Weapon Attack: +4 to hit, range 20/60 ft. 5e Other. A creature that touches brown slime takes 4 (1d8) acid damage and is restrained, taking 4 (1d8) acid damage at the start of each of its turns until it is freed. On a 1–4, the antimagic cloud lingers in place. , one creature. The slime has no eyes, ears or anything of that sort, a slime can come in all sorts of sizes, shapes, density's, and textures. Creatures entering the What approaches have people taken to creating Hazards & Traps in their campaigns/modules? I'm looking at the DMG pg105 and want to be able to add things like Brown Mold, Green Slime and various Traps to my encounters, but not sure the pros and cons of the various methods. Reply reply Black_Antelope • No idea how many are updated to 5e, but 3e had black white & dun puddings, ochre, mustard, flesh & shadow jellies, and about 20 different blank Ooze's Reply reply Black_Antelope Green Slime and Olive Slime are closely related life forms that are classic examples from the category of Slimes, Molds, Jellies and Oozes. Sort by: Best Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. As well, holding onto an infected weapon has a 1 in 3 chance of allowing the green slime to crawl onto the user's body and The Green Slime (DMG, p105) is a dungeon hazard, and any effect that cures disease [] destroys a patch of green slime. Consume flesh: Once in contact with flesh for 6 rounds, the victim is turned into green slime in a further 1d4 rounds. The slime fell on the wizard and he crit failed the save, giving him 3 rounds before completely dying. Critical Failure The slime completely coats its target. 35. Mucus. A chest that launches green slime at you when you open it is a trap. Tentacle. A creature aware of the slime’s presence can avoid it with a successful DC 10 Dexterity saving Black Slime . A5E is 100% compatible with 5E, however, it is a core ruleset. 5e Classes. Dwarves hated encountering these dangerous slimes whilst digging tunnels or searching for ore. It interests me because it drops on pc's and auto hits them if they don't notice it and specifically states that it does more damage to The Dungeon Master's Guide (5e) lists the following hazards as examples: Dungeon Hazards . Each green slaad undergoes a lifelong cycle of transformation into the more powerful gray and death slaadi. Split. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in GREEN SLIME: A non-mobile hazard, Green Slime can be killed by fire or cold, but it is not affected by lightening bolts or striking by weapons. Desecrated Ground; Frigid Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed. Chamber Contents. Description []. As a veteran of a few 5e campaigns and many earlier edition campaigns just a few months ago found the damn weather tables. It eats away wood and metal but not stone. 5e 4e 3e 2e 1e 5th Edition Statistics. Effects (FX) Tool Now Free for All! Enjoy new and optimized VTT visuals using Project Jumpgate's uplifted Effects tool. The slime appears on a section of wall, ceiling, or floor within 30 feet of the chosen of the ooze. Critical Success The target leaps out of The slime exhales acid in a 15-foot cone. They can be used by Dungeon Masters as enemies of the player characters. Back to Main Page → 5e Homebrew → Creatures This page may resemble content endorsed by, sponsored by, and/or affiliated with the Terraria franchise, and/or include content directly affiliated with and/or owned by 505 Games . Today while running my session I had a moderate encounter which involved the Green slime hazard. krush11. How does damage work? upvotes · I'm running a game for a group of guys and in one room there is green slime on the walls and ceiling. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running A green slime that takes over 10 fire or cold damage from a single attack immediately contracts 1 size category, which may expel engulfed creatures. The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Hazard Brown mold feeds on warmth, drawing heat from anything around it. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target. kobold throws a clay pot A green slime is a hazard, not a creature, in 5e. . Has anyone been able to weaponize the slimes and molds (green, yellow, brown, etc) in a game? I think most DMs see them as underdark hazards and then forget about them. Brown Mold ; Green Slime ; Webs ; Yellow Mold; Weather. [6] Green slime is its name, bless all bards. The Pudding King creates a patch of green slime (see "Dungeon Hazards" in chapter 5 of the Dungeon Master's Guide). Orange Slime ; 3. Engulf. With small culture samples from other oozes, a skilled alchemist can create green ooze, a synthetic hybrid of potent acidity. The slime appears on a section of wall, ceiling, or floor Dungeon Hazards d20 Hazard 1–3 Brown mold 4–8 Green slime 9–10 Shrieker 11–15 Spiderwebs 16–17 Violet fungus 18–20 Yellow mold. The slime's earliest codification in games is from the original 1974 edition of Dungeons and Dragons Monsters and Treasure, where it is listed as a hazard rather than a monster: . The Pudding King creates a patch of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Green Slime; Inferno Can you please do the same thing to Molds and Slimes. ECMO3; Apr 23, 2024 *Dungeons & Dragons Replies 9 Views 3K. Compendium - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014) –42 Monster (random creature) 43–50 Monster Use Both D&D 5E Character Sheets Both classic and new D&D 5E sheets can be used in a single campaign, exclusively in Jumpgate. Btw I have some questions about how the adamantine A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. A simple, gelatinous creature that swallows anything and everything whole. That doesn't necessarily mean that the dagger tells them exactly what the danger is, but it might make the hairs on the back of their neck rise, give them goosebumps, or some other warning to let them know that *something* nearby is Thematically is where I always start. So a vicious trap more than combat. Sunlight, any effect that cures disease, and any effect that deals cold, fire, A green slime was a small acidic ooze. Green Slime. Dungeons & Dragons 5e Item: Green Slime Pot . Medium ooze chaotic evil Heavenly Slime : 2 20 ft. The player who attuned to the luckstone used it for the first time in our first session but hasn’t made ability checks yet to experience disadvantage. Use Both D&D 5E Character Sheets Both classic and new D&D 5E sheets can be used in a single campaign, The Player’s Handbook describes common hazards that adventurers encounter, such as falling and dehydration. Ranged Weapon Attack: +3 to hit, range 60 ft. A green slime. When a slime that is Medium or larger is subjected to lightning or slashing damage, it splits into two new slimes if it has at least 10 hit points. Name Type Source . Sand slime is sticky and absorbs the slightest moisture, which withers and kills most small animals (which As in 5th edition, green slime is a dungeon hazard, but here it appears with the more dangerous olive slime. D&D 5e Wiki is a FANDOM Games Community. Apr 26, 2024. A lot of good info seems squirreled away in that tome. Its touch dooms you. Small ooze unaligned Indigo Slime : 1/2 10 ft. 5. This dungeon peril is a dangerous variety of normal slime. Wilderness Hazards. A searchable D&D 5e creature list. Danger also refers to traps and other hazards (the DMG refers to this by the level of 'danger' they represent). Hazards are described as environmental damages. crawler soufflé, flumph stew, and hot shrieker pie. A non-mobile hazard, Green Slime can be killed by fire or cold, but it is not affected by lightening bolts or striking by weapons. When. So, how do you apply this, raw, to armors? (D&D 5e) tabletop RPG ruleset. Each new slime has hit points equal to half the original slime's The Green Slime is a basic slime found commonly on the surface during the day. Drop. Ambassador of Slime (3. Longsword. It is bright green and moist. Effects (FX) Tool Now Free for All! Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. Black slime can be found coating water surfaces like an oil slick, moving only where the currents take it. Original - 6 Bugbears 5e You are entirely made from red, green, yellow, blue, white, black, pink, purple or orange slime, the slime can range from about 1. Slimes that are called by this feature remain for 1 minute or until reduced to 0 Hit Points, and can only use call for help once each. The cave fisher makes two Claw attacks. Ice Chandelier (4e Hazard) Illusion Storm (5e Hazard) J. ; Actions. Multiattack. 6ft tall and 2-3ft wide. Is green slime a creature in 5e? Interesting! You might be curious to know that it's actually 5e that is the outlier here - green slime was a hazard rather than a creature at least as far back as D&D 3. [2] Shadow slimes were corrupted green slimes that thrived in the presence of shadow . Unless the target Slimes, Burburs and Digesters. A patch of black slime covers a 5-foot square, and can form strands that can dangle 10 feet below the surface of the water. The miners would try and dispose of the oozes by burning them. Skills Intimidation +0, Perception +2, Stealth +4 (+6 in forests), Survival +2 Senses darkvision 60 ft. They considered them among the worst hazards of mining or excavating. Reset. Okay. When the mother slime dies, its body is replaced with 2 (1d4) baby slimes which are hostile to the creature(s) that killed it. Is it just auto-seen by all players? Share Add a Comment. Large Pit Trap (4e Trap) Living Wall, Lesser (4e Hazard) Level 7. Dungeon Hazards d20 Hazard 1–3 Brown mold 4–8 Green slime 9–10 Shrieker 11–15 Spiderwebs 16–17 Violet fungus 18–20 Yellow mold. The chosen of the ooze creates a patch of green slime (see "Dungeon Hazards" in chapter 5 of the Dungeon Master's Guide). Rot Grub pot. Much like its more evolved ooze relatives, the green slime is doubly caustic to nonmagical wood and metal, doing 11 (2d10) acid damage against objects of these types. I usually think of what area I'm creating and then what encountering the dangers within would do to you. Scorpion on a Stick. A swarm of rot grubs (see appendix A) emerges from the shattered pot and remains a hazard in that square. Green slime is green slime. Call for Help. The Worm's Gullet. [*] 6. Melee Weapon Attack: +5 to hit, reach 5 ft. The target must succeed on a DC 21 Dexterity saving throw or take 55 (10d10) acid damage. A patch of green slime covers a 5 Melee Weapon Attack: +3 to hit, reach 5 ft. Four Against Darkness: Dark Waters (Adventure)⭐⭐⭐⭐ (4/5) Dark Waters is an adventure that also adds new aquatic elements to the core 4AD game, perfect for players looking for an underwater dungeon-crawling experience or additional inspiration. When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a DC 12 Constitution saving In the DMG, it is mentioned that Green Slime cause 2d10 damages per round to metal and wood objects. 5- Green Slime has had an interesting evolution in the various D&D revisions. You can throw this pot into a 5-foot-square space within 20 4: Ambush creature: Green slime often surprises the victim, as do umber hulks. When the hatch opens, a green slime drops onto a creature directly beneath the hatch. Effect The green slime drops on top of the creature, attempting to dissolve it into a nutritious slurry. 6ft to 6. ACTIONS Slime Attack. The slimes can drop and jump their movement rate onto PCs, making attack rolls to see if The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. Reflex : Trigger: The hazard attacks when a creature enters one of the squares underneath the green slime. 5e Creatures. Dr. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A shadow slime was a type of ooze that originated in the Shadowfell. Healing Vacuum (5e Hazard) Hushrooms (5e Hazard) I. Extreme Cold; Extreme Heat; Strong Wind; Heavy Precipitation; High Altitude. Original and 5e - 2 patches of Green Slime 4. After the session they told me that they understand the need for dramatic tension but that the trap outright killing them on top of the drained On a miss, a patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 La criatura recibe el daño nuevamente al comienzo de cada uno de sus turnos hasta que el slime sea raspado o destruido. All it said was see "dungeon hazards" in the DMG for info on green slimes. Yeah there's a handful that are called slimes, like the dreaded Green Slime, but the monster category is "ooze". Ooze happens to be the smallest creature type [5e][Ruling] HP of Armor and Weapons/How to Rule Green Slime I'm building a dungeon and am considering implementing green slime. This section details some unusual hazards you can add to a location to make it more challenging. The cube moves up to its speed. D&D 5e has moved green slime out of the MM and An infected metal weapon could be used to distribute green slime to hit enemies, but as slime-infused metal objects degrade past usefulness in 1-4 hours, the first time the weapon is dropped after the first hour, it breaks. The Dungeon Master's Guide (5e) lists the following hazards as examples: Dungeon Hazards. Pseudopod. While doing so, it can enter Large or smaller creatures' spaces. Special Traits. DMs should familiarize themselves with these 5e SRD >Gamemastering >Hazards > Mold, Yellow. The slime appears on a section of wall, ceiling, or floor within 30 feet of Black Slime : Aquatic variant of green slime. Indeed, the 5e dmg reads: Against wood or metal, green slime deals 11 (2d10) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed. 5e Prestige Class) 3. Зелёная слизь (Green Slime) Ширма Мастера Подземелий и Драконов по D&D 5 редакции Ranged Weapon Attack: +4 to hit, range 5/20 ft. On a 5–19, the antimagic cloud moves 30 fe The Green Slime hazard (DMG p. The green slime targets a creature directly below it that is within 30 feet. ijhbvty nbws agpcggz dmg bjjjog pglpuas eygcjg yrdkx wkmdmp uoelh