X3dom api 0 x3dom. api¶ The X3DOM runtime API provides proxy object to programmatically read and modify runtime parameters. The X3DOM API is currently split into two parts: Runtime; Docs; The runtime api provides progrmmatic live access to the system. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: Transform. a list of loaded nodes). The PositionInterpolator node linearly interpolates among a list of 3D vectors to produce an SFVec3f value_changed event. org; documentation; Developer API; Overview Classes Namespaces Class: Viewpoint. , material and texture) to be applied to the geometry. name}} The X3DOM API is currently split into two parts: Runtime; Docs; The runtime api provides progrmmatic live access to the system. LineSet is a geometry node that can contain a Color node and a Coordinate node. nodeTypes. Values should usually be received / set as strings via DOM functions (i. The value for each of the fields in this node may be NULL. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: ImageTextureAtlas. The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. Name Type Default Value Range Inheritance Standard Description; attrib: MFNode Shaders/X3DVertexAttributeNode: X3DComposedGeometryNode: If the attrib field is not empty it shall contain a list of per-vertex attribute information for programmable shaders. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0. IndexedLineSet IndexedLineSet is a geometry node that can contain a Color node and a Coordinate node. A directional light source illuminates only the objects in its enclosing parent group. NavigationInfo describes the viewing model and physical characteristics of the viewer's avatar. Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject: Center of the bounding box The PointLight node specifies a point light source at a 3D location in the local coordinate system. A background node that uses six static images to compose the backdrop. The appearance field contains an Appearance node that specifies the visual attributes (e. ) These are the X3D / X3DOM fields of this node. Name Type Default Value Range Inheritance Standard Description; attrib: MFNode Shaders/X3DVertexAttributeNode: If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. lit: SFBool true Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true Rendering/X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. Such an API would allow the developer to access and modify various runtime dependent parameters of the 3D scene and The X3DOM runtime API provides proxy object to programmatically read and modify runtime parameters. 3 Component: Geospatial Status: fully implemented. This part of the documentation, which is mostly prose, begins with some basic information about X3DOM, then focuses on step-by-step instructions for X3DOM is a framework for integrating and manipulating (X)3D scenes as HTML5 DOM elements, which are rendered via WebGL without additional plugins. TextureCoordinate The TextureCoordinate node is a geometry property node that specifies a set of 2D texture coordinates used by vertex-based geometry These are the X3D / X3DOM fields of this node. desc | limitTo:55}} Tech Demos. Color values or a Material emissiveColor is used to draw lines and points. X3DOM Component: Texturing: Quick Links Fields. The Shape node has two fields, appearance and geometry, that are used to create rendered objects in the world. Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal The OrthoViewpoint node defines a viewpoint that provides an orthographic view of the scene. The OrientationDamper animates transitions of orientations. {{category. 3 on Tue Aug 01 2023 11:40:19 GMT+0200 (Mitteleuropäische Sommerzeit) These are the X3D / X3DOM fields of this node. X3DOM Component: Grouping: Quick Links Fields. Usage. The GeoLocation node provides the ability to geo-reference any standard X3D model. . The Appearance node specifies the visual properties of geometry. For the backUrl, bottomUrl, frontUrl, leftUrl, rightUrl, topUrl fields, browsers shall support the JPEG and PNG (see ISO/IEC 15948) image file formats. GeoTransform The GeoTransform node is a grouping node that defines a coordinate system for its children to support the translation and orientation of These are the X3D / X3DOM fields of this node. By default, the cone has a radius of 1. The X3DOM runtime API provides proxy object to programmatically read and modify runtime parameters. I wanted to create new DOM nodes that integrate nicely in a standard x3dom tree, namely iso-color, threshold, clip-plane. MultiTexture can be used as a value for the texture field in an Appearance node. , using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")). The Documnetation API allows to dynamically generate documentation artifacts embedded derived from the source code (e. e. Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject: Center of the bounding box These are the X3D / X3DOM fields of this node. X3DOM Component: Shape Quick Links Fields Properties. name}} These are the X3D / X3DOM fields of this node. name}} {{example. The goal is to render a 3D-Model on top of a marker filmed by a web-cam. Quick Links Fields. If its value is routed to an orientation field of a Transform node that contains an object, then, whenever the destination field receives an orientation, the OrientationDamper node rotates the object from its current orientation to the newly set orientation. 0 Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true Rendering/X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. 3 Component: The coordinates are provided in world coordinates for x3dom, currently. X3DNode This abstract node type is the base type for all nodes in These are the X3D / X3DOM fields of this node. Billboard is a Grouping node that can contain most nodes. x3dom. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: ClipPlane. The params behave just like any other HTML attribute. It can be freely used for non-commercial and commercial purposes, and is dual-licensed under MIT and GPL license. 3 Component: Texturing3D Status: fully implemented. Hint: for inspection of simple objects, usability often improves with type='EXAMINE' 'ANY' Hint: NavigationInfo types ''WALK' 'FLY'' support camera-to x3dom. 3 on Tue Aug 01 2023 11:40:19 GMT+0200 (Mitteleuropäische Sommerzeit) The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. 3 on Tue Aug 01 2023 11:40:19 GMT+0200 (Mitteleuropäische Sommerzeit) JSDoc 3. Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject: Center of the bounding box Hint: X3DOM, running in an HTML environment, you actually don't need this node, as you can simply use HTML events (like onclick) on your nodes. Name Type Default Value Range Inheritance Standard Description; attenuation: SFVec3f 1 0 0 [0, inf] The pointSizeMinValue, pointSizeMaxValue, and pointSizeAttenuation fields specify a depth perception in a point cloud rendering by making points close to x3dom. 3 Component: Core Status: experimental. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: Billboard. Quick Links Fields Properties. The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. A point light source emits light equally in all directions; that is, it is omnidirectional. 6. These are the X3D / X3DOM fields of this node. That is, to take an ordinary X3D model, contained within the children of the node, and to specify its geospatial location. levels: MFNode PopGeometryLevel: Number of levels of this pop geometry. 0 at the bottom and a height of 2. The runtime proxy is attached to each X3D element and can be used in the The runtime api provides progrmmatic live access to the system. If you want to learn more about the HTML profile and how it relates to existing X3D components and profiles, take a look at the corresponding section of Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true Rendering/X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. ImageTextureAtlas This is a special helper node to represent tiles for volume rendering. org; documentation; Developer API; Overview Classes Namespaces Class: PhysicalMaterial. Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal {{category. org; documentation; Developer API; Overview Classes Namespaces Class: TextureCoordinate3D. These are the X3D / These are the X3D / X3DOM fields of this node. However, if the field is non-NULL, it shall contain one node of the appropriate type. The runtime proxy is attached to each X3D element and can be used as shown below to get the Using X3DOM; Releases, dev builds and library management; Development builds; Build your own; Tutorial. First steps with X3DOM; Styling with CSS; Images, sound and movie formats; Generic 3D data conversion; Analyzing and optimizing your model for the 3D Web; Blender export; 3ds Max Export; Maya export; World of Warcraft Models to X3DOM; Flash Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject: Center of the bounding box You will, however, recognize the origin of each node if you take a look at the X3DOM Scene Author API documentation. If you are looking for Therefore we have started to create an runtime API for X3DOM. org; documentation; Developer API; Overview Classes Namespaces Class: GeoTransform. X3DOM Component: Texturing Quick Links Fields Properties. The runtime proxy is attached to each X3D element and can be used in the If you’d rather dive into the internals of X3DOM, check out the API documentation. Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal These are the X3D / X3DOM fields of this node. 3 Component: Rendering Status: experimental. A clip plane is defined as a plane that generates two half-spaces. org; documentation; Developer API; Overview Classes Namespaces Class: IndexedLineSet. 3: Component: Rendering: Status: experimental. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: LineSet. Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true Rendering/X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. PhysicalMaterial This is the base node type for all Material nodes. g. indexedRendering: SFBool true Specifies whether this PopGeometry was encoded for indexed rendering. The effected geometry in the half-space that is defined as being outside the plane is The X3DOM API is currently split into two parts: Runtime; Docs; The runtime api provides progrmmatic live access to the system. This is a special helper node to represent tiles for volume rendering. The X3D element supports attributes which allows to set configuration for the runtime. The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. This abstract node type is the basis for all node types that group and transform their children. Configuration. (Contained nodes are now called 'children' rather than 'level', for consistent naming among all GroupingNodeType nodes. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: X3DTransformNode. 0, 1. 2: Component: Rendering: Status: fully implemented. HTML These are the X3D / X3DOM fields of this node. The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. org; documentation; Developer API; Overview Classes Namespaces Class: TextureCoordinate. Hint: You can constrain translation output to one axis by setting the respective minPosition and maxPosition members to equal values for that axis. ImageTexture maps a 2D-image file onto a geometric shape. Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] Grouping/X3DBoundedObject: Center of the bounding box These are the X3D / X3DOM fields of this node. 3: Component: Grouping: Status: experimental. X3D: 3. The geometry is described by a scalar array of height values that specify the height of a surface above each point of the grid. HTML Encoding and Default Values⤴ These are the X3D / X3DOM fields of this node. In this tutorial you will learn how build a simple AR Application with X3DOM. org; documentation; Developer API; Overview Classes Namespaces Class: X3DNode. 3 Component: Texturing Status: fully implemented. LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels. However, this node is implemented to complete the pointing device sensor component, and it may be useful to ensure compatibility with older X3D scene content. Welcome to the X3DOM Developer API Documentation! This documentation package provides extensive information about the X3DOM-internal JavaScript functionality. coordType: SFString "Uint16" Field for internal use by the X3DOM renderer. 0] for opposite corners of the image. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Node: MatrixTransform. The MultiTexture node specifies the application of several individual textures to a 3D object to achieve a more complex visual effect. HTML Encoding and Default Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true Rendering/X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. The keyValue field shall contain exactly as many values as in the key field. , using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName") ). Name Type Argument Default Description; ctx: Object <optional> null context object, containing initial settings like namespace These are the X3D / X3DOM fields of this node. official documentation. lit: SFBool true These are the X3D / X3DOM fields of this node. The open-source system allows defining 3D scene description and runtime X3DOM (pronounced X-Freedom) is an open-source framework and runtime for 3D graphics on the Web. Field for internal use by the X3DOM renderer. Name Type Default Value Range Inheritance Standard Description; ccw: SFBool true X3DGeometryNode: The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration The X3DOM API is currently split into two parts: Runtime; Docs; The runtime api provides progrmmatic live access to the system. org; documentation; Developer API; Overview Classes Namespaces Class: ImageTextureAtlas. description: SFString "" X3DBindableNode: Description of the bindable node: farClippingPlane: SFFloat -1 -1 or [0, inf] ImageTexture maps a 2D-image file onto a geometric shape. An orthographic view is one in which all projectors are parallel to the projector from centerOfRotation to position. Content faces the user, rotating about the specified axis. 3: Component: Navigation: Status: fully implemented. Name Type Default Value Range Inheritance Standard Description; attrib: MFNode X3DVertexAttributeNode: X3DComposedGeometryNode: If the attrib field is not empty it shall contain a list of per-vertex attribute information for programmable shaders. The DirectionalLight node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector. I worked on the creation of x3dom-based tools for mesh data visualization and analysis. org; documentation; Scene Author API; Overview Nodes Components Runtime Configuration Name Type Default Value Range Inheritance Standard Description; bboxCenter: SFVec3f 0,0,0 [-inf, inf] Grouping/X3DBoundedObject: Center of the bounding box PlaneSensor converts pointing device motion into 2D translation, parallel to the local Z=0 plane. This X3DOM documentation was generated with the help of JSDoc 3. TextureCoordinate3D The TextureCoordinate3D node is a geometry property node that specifies a set of 3D texture coordinates used by vertex-based These are the X3D / X3DOM fields of this node. sofors jkzl lxetqb cixya kcwz asi rontyj lqnrgvf tqylhe hgvc